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Diffstat (limited to 'wasm-game-of-life/Cargo.toml')
-rw-r--r-- | wasm-game-of-life/Cargo.toml | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/wasm-game-of-life/Cargo.toml b/wasm-game-of-life/Cargo.toml new file mode 100644 index 0000000..8fc6c9a --- /dev/null +++ b/wasm-game-of-life/Cargo.toml @@ -0,0 +1,37 @@ +[package] +name = "wasm-game-of-life" +version = "0.1.0" +authors = ["Jordan Gong <jordan.gong@protonmail.com>"] +edition = "2018" + +[lib] +crate-type = ["cdylib", "rlib"] + +[features] +default = ["console_error_panic_hook"] + +[dependencies] +wasm-bindgen = "0.2.63" + +# The `console_error_panic_hook` crate provides better debugging of panics by +# logging them with `console.error`. This is great for development, but requires +# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for +# code size when deploying. +console_error_panic_hook = { version = "0.1.6", optional = true } + +# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size +# compared to the default allocator's ~10K. It is slower than the default +# allocator, however. +# +# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now. +wee_alloc = { version = "0.4.5", optional = true } + +[dev-dependencies] +wasm-bindgen-test = "0.3.13" + +[profile.release] +# Tell `rustc` to optimize for small code size. +opt-level = "s" + +[package.metadata.wasm-pack.profile.release] +wasm-opt = ["-Oz", "--enable-mutable-globals"]
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